
| Creator | El Gato |
|---|---|
| Category | Farms |
| Size | 16 × 14 × 7 blocks |
| Blocks | 1,088 |
| Minecraft | 1.21.X |
| Create | 6.0.10 |
| Mods | Create, Create connected, Create enchantment industry |
| Downloads | 233 |
| Added | 2026-08-15 |
Schematic by El Gato, published on CreateMod.com. This page lists what it contains; download the file from the creator’s page.
Welcome to the Behemoth, a large scale silverfish XP farm that has automated stocking of stone, infested stone, & XP nuggets.
It is designed for use in modpacks where silverfish may have additional drops other than XP nuggets, and is capable of producing and storing an extremely large amount of XP over time.
=== Usage Instructions ===
To build the Behemoth, print the schematic without applying any rotation or mirroring. Remember to provide the schematic cannon with a slime glue so that it may print the necessary glue zones.
Once printed, you may want to verify that the glue zone is correctly applied, it encompasses all of the vertical chains, the two gantry carriages, the glass between the carraiges, and the glass wall between the chains, carriages, and the fluid tanks.
Prep the cobble generator by waterlogging its drills and placing lava between the two rows of cobble.
Finally, you may activate the generator by providing rotational power to it's chain conveyor. If the conveyor belt are rotating backwards, you will need to add another gearbox after the chain conveyor to correct the rotation.
Cobble and infested stone generators will act separately and automatically stop when their vault are almost full. You can then manually activate the silverfish generator by flicking the lever at the kill chamber.
Swords can be provided to the deployer via the barrel in front of the XP nugget vault, and the system will also collect normal XP if you opt to kill the silverfish yourself.
IMPORTANT NOTE:
You may need to refresh the block-state of the redstone links & threshold switches after they are printed. This can be done by just changing the receiver mode back and forth for the links, and changing the redstone mode back and forth for the threshold switches. Do this if you find that the components that should be giving out redstone signals are not doing so.
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