Ultimate Steampunk Airship

Ultimate Steampunk Airship
CreatorFranek20110610
CategoryVehicles & Contraptions
Size25 × 22 × 58 blocks
Blocks3,164
Minecraft1.21.X
Create6.0.10
ModsCreateaddition, Farmersdelight, Aeronautics, Copycats, Simulated, Create connected, Create
Downloads623
Added2026-07-18

Schematic by Franek20110610, published on CreateMod.com. This page lists what it contains; download the file from the creator’s page.

Ultimate Steampunk Airship (Create: Aeronautics)

A fully functional, powerful airship designed for long-distance travel and world exploration. This vessel perfectly combines classic steampunk aesthetics with the flight physics of Create: Aeronautics, power systems from Create Crafts & Additions, and control setups via Create Simulated.

FEATURES & TECHNICAL SPECIFICATIONS:

- Incredible flight time: After being fully fueled, the airship can fly continuously for about 6 hours!

- Flight altitude: The airship ascends to a maximum altitude of around 225 blocks on average.

- Steam powered: Driven by two massive Steam Engines, each measuring 3x3x5 blocks, located in the ceiling above the carpet area.

- Navigation and control: Steering is handled by 4 lateral turbines that provide complete control over the flight direction.

- Water system: Easy access to the water supply layout is located inside the vessel, on the right wall (when looking from the front of the airship).

- Electric lighting: The entire interior and deck are fully illuminated with modern electric light bulbs (Create Crafts & Additions system).

HOW TO START & WIRE CONNECTION (ACCORDING TO IN-GAME SIGNS):

[ BEFORE START ]

1. Check if the ceiling Steam Engines loaded properly and ensure that the shafts connected underneath them haven't been broken or detached.

2. Check if all other blocks loaded correctly.

3. Check if all pipes are properly connected.

4. Check if all tanks are properly connected.

5. Before taking off, ensure the internal water system on the right wall is fully supplied.

[ ELECTRICAL SETUP / WIRING ]

6. Under the carpet near the crafting table, there is a large battery charging connector – you need to connect it with wires to the Alternator (there is a sign next to the floor port that reads "Connect to the port under the carpet").

7. Connect all the light bulbs together with wires in whatever sequence or order you prefer.

8. Connect one of the light bulbs directly to the large connector located under the cabinet (there is a sign next to it to guide you).

9. WIRING NOTE: Exactly 11 wires from the Electrum Wire Spool were used for the entire setup. I have not tested whether the circuit operates correctly with other types of wires, such as gold or copper!

[ FUEL TANKS & BLAZE BURNERS ]

10. Fill the rear tanks with lava using one of the available methods:

- Outside: Use the 4 connectors for pipes at the back. NOTE: This standard method only works when the airship is docked with its physics DISABLED. Once physics are active mid-flight, standard external pipes will not align or connect to the world block grid automatically.

- Flexible Refueling (Recommended with VS / Sable Hose Connectors): To refuel comfortably, a docking station is built on the ground. You must remove the old Portable Fluid Interface and replace it with standard pipes. Only then, place a Hose Connector block on the ship and another on the ground, and connect them with a Wrench by right-clicking. I will update the schematic soon so that everything is fully set up on the vehicle by default!

- Inside: Pour lava manually into the rear tanks as a manual backup method.

11. At the spot marked "Load 1 Bucket", make sure the Mechanical Arm has access to a bucket – it requires it to automatically fetch and feed fuel to the Blaze Burners powering the boilers.

[ IGNITION & ENGINE LOGIC ]

12. The system is activated by putting exactly 1 piece of coal into each of the 2 starters (Red Portable Engine).

13. CRITICAL NOTE: If you load more than 1 piece of coal, you will have to wait significantly longer for the startup sequence to finish! This happens because while the starter is active, the shafts rotate at a speed of only 32. However, the steam engines need to reach their target speed of 120 to fully take over and run independently – a prolonged starter duration simply limits and delays their spin-up.

14. With a correct startup, the engine requires about 2 minutes to fully warm up and reach maximum power.

[ COCKPIT & LEVER CONTROLS ]

- Control Board (Linked Typewriter): Used for lateral steering. Pressing "A" turns the ship left, while pressing "D" turns it right (these are the only functional keys bound on the typewriter).

- Lever next to the bed: Features inverted logic! When turned OFF, it activates and turns on the main engines via a Redstone Link signal.

- Lever on the RIGHT side of the pilot seat: Reverses the rotation of the engines (reverse gear / flying backward).

- Large lever on the LEFT side of the pilot seat (Altitude Control): Controls the balloon heating system to precisely manage the airship's altitude using analog signal strength. Below is the chart mapping signal strength to block height:

Analog strength *15** -> Altitude approx. 225 blocks (Maximum height)

Analog strength *14** -> Altitude approx. 206 blocks

Analog strength *13** -> Altitude approx. 187 blocks

Analog strength *12** -> Altitude approx. 167 blocks

Analog strength *11** -> Altitude approx. 145 blocks

Analog strength *10** -> Altitude approx. 121 blocks

Analog strength *9** -> Altitude approx. 95 blocks

Analog strength *8** -> Altitude approx. 65 blocks

Analog strength *7** -> Altitude approx. 32 blocks

Analog strength *6** -> Altitude approx. -5 blocks

Analog strength *5** -> Full landing (Drops down to the bottom of the world / approx. -60)

- Once assembled using Aeronautics tools and waiting for the steam engines to reach full power, the lateral turbines will activate. Make sure the Pilot Seat is properly bound.

IMPORTANT NOTES & KNOWN ISSUES (SCHEMATIC & PHYSICS BUGS):

- Breaking shafts under engines: For some reason, when pasting the schematic or assembling/disassembling the ship, the drive shafts connected under the ceiling Steam Engines tend to break and drop. Always verify their presence before launching!

- Bugs after disabling physics: Every time you disassemble the airship (turning it back from a flying contraption into normal blocks), wire connections, fluid pipes, and other mechanical parts frequently glitch and break down.

- Mechanical Arm issue: After pasting the schematic or disassembling the ship, the Mechanical Arm feeding buckets to the Blaze Burners usually loses its targets. You will often need to break it, replace it, and manually re-assign what to take and where to put it.

- Texture loss: Sometimes after pasting the schematic, Copycat Blocks might lose their textures or mechanical links may misalign. This is a known rendering bug. Simply update the block (right-click it with a Wrench) or replace it manually before assembling the vehicle!

Materials · 84 types · 3,164 blocks
White envelope1,235
Spruce planks275
Stripped spruce log207
Copycat slab151
Copycat fence150
Copycat stairs125
White symmetric sail96
Fluid vessel96
Industrial iron block91
Framed glass82
Fluid tank72
Copycat board53
Stripped spruce wood50
Copycat half layer48
Copycat layer39
Andesite encased shaft29
Gearbox29
Fluid pipe23
Redstone link19
Andesite encased cogwheel18
Spruce slab18
Blaze burner18
Mechanical pump15
Andesite casing14
Spruce sign11
White carpet11
Small light connector10
Shaft9
Modular accumulator9
Framed glass trapdoor9
Copycat wall8
Gearshift8
Andesite ladder8
Spruce wall sign7
Cogwheel7
Steam engine7
Copycat vertical stairs6
Spruce stairs6
Water6
Glass fluid pipe6
Spruce cabinet5
Clutch4
Portable fluid interface4
Fluid valve4
Spruce trapdoor4
Copper valve handle4
Powered shaft4
Gyroscopic propeller bearing4
Encased chain drive4
Velocity sensor3
Large connector3
Lever2
Red portable engine2
Steam vent2
Smart chute2
Spruce hanging sign2
White bed2
Copycat vertical step2
Physics assembler1
Alternator1

and 24 more block types

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