Royal Nebula 4.3

Royal Nebula 4.3
CreatorRed_neb
CategoryVehicles & Contraptions
Size118 × 70 × 137 blocks
Blocks331,659
Minecraft1.21.X
Create6.0.10
ModsCreateframed, Create, Createdeco, Create connected, Createdieselgenerators, Create radar, Interiors, Analogaudio, Aeronautics, Dndecor, Simulated, Createbigcannons, Create dragons plus
Downloads6,450
Added2026-07-23

Schematic by Red_neb, published on CreateMod.com. This page lists what it contains; download the file from the creator’s page.

This ship features many things like bunk rooms, max size item vault, autocannons, big cannons, trapdoors for bombs and cargo, work lift and interior elevator, workshop for your basic needs along with that a deployable car and scout ship.

The ship is self sustaining as it has a tree farm for charcoal and two level 9 steam engines producing a combined 196608 SU with room for expansion, and a top speed of around 11m/s and max height of 330m. It has a turning radius of around 80m. At max speed the ship uses 70% of its stress (we learnt too late we could expand, but you can) It has two 360000mb tanks for Create: Diesel Generators and another one for lava for the blaze cake farm (requires independent resources). Keep in mind the ship is very "Drifty" so cut the turns short and slow down sooner.

To start the ship your gonna want to make sure the windmill power lever is off and the tree farm is spinning, this will take a while as the tree farm and charcoal converter start to activate, while that happens break and replace both frogports name the one at the bottom "engine room" all lower case. Once the items arrive to the the underdeck simply use either of the two portable engines at the top left / right of the steam engines to jump the engine, give it a few and it will power on. next pull the breaker switch on the upper left most corridor with the sign reading overstress to release the overstress clutch. Finally turn the windmill lever on. Now the ship should be running. Should you ever need to turn off the engine pull the breaker switch to the left of the elevator steps. You will also want to assemble the elevator and radar now.

Extra things you may want to do is attach ropes to the large lanterns on the deck (2) and on the side fans (2) another regular sized lantern can be hung at the workshop stairs and the work lift must be attached and lastly the decorational ropes on either side. Blaze cakes are for the mini ship, diesel will need to cranked into the car.

Controls: (Image)

A: steers the wings for a slower turn, with a max of 43° (or -43° if you are turning left.)

B: is the throttle lever that controls the speed of the back propeller, with the max analog strength of 14 (15 overstresses the propeller and stops it.)

C: is another throttle lever that controls the hot air burners in the balloon, giving you full control on the height of the ship (max analog strength is 15)

D: is a lever that can make the propeller on the back and the side propellers stop, so pretty much a braking mechanism.

E: is the lever that can make the ship go in reverse by inverting the direction of all the propellers.

F: contains two levers that make the ship be able to strafe. It’s pretty simple, as if you pull the left lever, you’ll strafe to the left, and you’ll strafe right if you pull the right lever (dont activate both or else the direction you want to strafe to won’t go in that direction.)

G: makes just the back propeller go into a docking speed (2 to 32 rpm) at any speed the back propeller was in before when you pull the lever.

H: is the power switch for the side propellers. If you want to go faster and your using just the back propeller, pull the lever and the side propellers turn on to make the ship go faster, and if you want the ship to go slower and the side propellers are on, turn the switch off.

I: is a linked typewriter that only controls the inside elevator and which floor it goes to 

(makes the elevator go to the engine room, 2 to the main lounge, and 3 to the cockpit.)

J: controls the speed of the autocannons fire rate. If the analog output is lower, the autocannons will fire at a slower rate, but get faster when the analog output gets higher.

K: is a lever that when pulled makes the wings synced when they’re moved by the wheel. This makes for a great finetuning for the angles and lift of the ship.

L: turns on extra hot air burners when the lever is pulled, making the ship go higher than the output you set it at.

M: is the linked typewriter that controls the aggressive turning, by using the side fans. For an aggressive turn, press A or D depending on which direction you want to go to (A for left, and D for right.) But, for a really aggressive turn, press S and the letter that makes the ship turn to the direction you want to (for the sharpest turn possible, use that method while also turning the wings.)

N: makes everything in the balloon powered by the windmill at the back when the lever is pulled. This is great for when you have docked your ship and you are not gonna be using it for a while, and when you want to start the ship.

O: is the lever that can extend the docking connectors at the side when pulled, so you can fill the tanks in the ship with lava and diesel when you have docked.

P: controls the alarm system. When the lever is pulled, an alarm turns on, alarming anyone on the ship that danger lies ahead. Alarms are located on the observation deck and the main deck.

Q: is pretty much the radio so you can listen to music while you drive. If you want to use a disc that already exists in the game, then there is a jukebox to put them in, but if you want a song outside the game, then use the Analog Audio mod, and put a cassette in the device on top of the barrel, and insert your new cassette in the player in between to the jukebox and barrel; store all your cassettes in the barrel with some of the cassettes already placed in there.

R: is just a monitor with a radar so the captain of the ship can detect anything while in the air.


Any other lever you see that is not mentioned is purely decorational

We hope you enjoy the ship, we spent a lot of time (200 Hours and four different iterations!) and a lot of headaches on it. While its not perfect we think its solid. We will also try to respond to any questions in the comments.



(Also support the video on instagram!)

EDIT: Sadly your going to need to build a gear ratio to make the fan spin at the correct speed to make the logs turn into charcoal, also the trapdoors will need to be reglued upon loading in the schematic. And you might have to add seats on the autocannons and plant saplings in the tree farm. If there are more issues then we might make a second schematic.

Materials · 419 types · 331,659 blocks
White envelope9,292
Spruce planks1,926
Stripped dark oak wood1,462
White sail1,040
Dark oak planks921
Dark oak stairs815
Nether bricks770
Layered scoria634
Cut gabbro bricks610
Shaft508
Copycat panel488
Dark oak trapdoor483
Ochrum pillar448
Dirt363
Brass catwalk362
Framed glass pane360
Deepslate pillar352
Metal girder324
Industrial iron catwalk308
Large metal girder277
Industrial iron trapdoor265
Industrial iron block264
Industrial iron catwalk railing230
Brass catwalk railing208
Gabbro pillar204
Cut granite brick slab203
Layered basalt196
Layered tuff192
Dripstone pillar184
Weathered limestone pillar177
Encased chain drive175
Brass casing173
Polished cut scoria stairs170
Copycat stairs162
Belt159
Cut tuff bricks157
Adjustable burner153
Cut tuff152
Brass trapdoor148
Oak wood148
Redstone link145
Fluid vessel143
Copycat slab142
Fluid pipe137
Andesite catwalk railing135
Smooth red sandstone134
Stripped spruce wood131
Fluid tank131
Cut ochrum stairs131
Stripped spruce log130
Andesite girder124
Stripped dark oak log118
Item vault106
Copycat step106
Spruce slab103
Gearbox98
Brass block95
Andesite catwalk92
Tuff pillar91
Mangrove button91

and 359 more block types

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