
| Creator | Edgeworthmuzzry |
|---|---|
| Category | Tanks & Military |
| Size | 7 × 10 × 17 blocks |
| Blocks | 404 |
| Minecraft | 1.21.X |
| Create | 6.0.10 |
| Mods | Create, Copycats, Simulated, Offroad, Createbigcannons |
| Downloads | 910 |
| Added | 2026-09-26 |
Schematic by Edgeworthmuzzry, published on CreateMod.com. This page lists what it contains; download the file from the creator’s page.
这是一辆坦克歼击车, 原型为意大利的 半人马座坦克歼击车 (Centauro Tank destroyer) , 根据 minecraft create 模组的动力逻辑适应性地调整了一些零件结构, 并加上了独属于 minecraft 的美学点缀。
下载与部署
copycat+ 模组是必须的, create:connnected 里的伪装方块无法完全替代 (第十二次与恶魔的契约, 我再也戒不掉这个模组了) 。
如果你有 photomancy 模组, 可以下载附加文件 “sgt12.nbt-assembled version“, 拖入sable-schematics文件夹,直接加载物理化组装完成的版本。
如果你下载的是普通版原理图, 请严格按照蓝图中告示板的操作说明(我的母语与国际通用语的双语标注), 按顺序(总共5步)依次操作组装。 如果你游玩过我的其他作品, 想必对此环节已经不陌生了 —— 你已经成为了优秀的坦克机械师。
启动与进入
在生存模式下, 想要进入这辆车的驾驶室, 需要走到车的左侧, 找到车身上的 铁把手(iron handle), 按住右键抓住它, 然后低头旋转180度, 就可以像单杠超人一样把自己抬上车身 —— 每次上车进行一次引体向上, 有利于肱二头肌的健康。 爬上车身后, 可以看到一扇镶嵌了 工业铁窗户【industrial iron window】 的 伪装活板门【copycat trapdoor】, 打开它, 就可以跳进那还原现实的超拥挤装甲车驾驶室。
——噢, 差点忘了, 如果你没有加燃料让发动机运转起来, 那进入驾驶室除了睡觉以外就什么也干不了。 现在我再教你怎么出去: 打开头顶的活板门, 在跳起腾空的时候, 再把活板门关上, 这样你就可以顺利回到车顶。
想要装载燃料, 首先要给9个引擎中, 最让你一见钟情的那一个, 赠送煤炭 —— 然后来到车身左侧,能找到一个桶【barrel】( 或者进入后乘员舱, 在左壁上也能看到它), 往里面放入足够的煤炭 —— 最少放9个, 否则引擎们可能会因为资源分配不均的问题而打起来, 或者把分配燃料的那位动力臂用绳子吊在路灯上。
关于武器
机枪的弹匣需要手动装填, 而主炮可以通过动力臂完成自动装填, 炮弹与发射药的装填位置在炮塔的双耳处, 不用担心这个描述是否过于模糊,我在所有功能性的容器旁都放置了告示牌指示。
但是在普通原理图部署并组装完成后, 动力臂输入输出坐标配置大概率会失效 —— 所以你需要按照我所给的配图(在图集末尾)完成那个动力臂的重新设定与放置。 但如果你发现你部署完成后就可以直接使用而不需要重新配置 —— 我得说, 你的运气可能可以做到让你的身体分子间隙刚好与墙面微粒交错, 从而穿墙移动(quantum tunnel through walls)。
关于驾驶
在后乘客舱与车身左侧都张贴有标明了键位的剪贴板, 如果你在组装时不小心把它当纸巾撕下来擦汗了, 这里有额外的键位补充说明:
W/S:前进/后退
A/D:左/右 转向 (四轮转向)
Q/E:大幅 左/右 转向 (六轮转向)
↑↓←→:炮塔瞄准
space:主炮开火
shift:同轴机枪开火
没错, 我把半人马座的可选 四/六 轮转向也还原了。 一开始我套用的是前作【Delictum_07 Armored Car(Sdkfz234/2 puma - tribute)】的底盘, 使用八轮转向 —— 然后就发现八轮转向对于这辆炮塔宽大的车来说太容易侧翻了, 所以就改成了与原型 半人马座坦克歼击车 一样的六轮转向 —— 但在全速行进时, 剧烈的六轮转向还是容易导致侧翻 —— 于是可选 四轮/六轮 转向系统 就被完整照搬过来了 —— 不得不佩服现实专业工程师们的设计智慧。
当然, 如果这样的精密设计还是没法避免在糟糕山区路段的侧翻 —— 你可以转动炮管, 将车身撑回来, 就像挖掘机一样。
在驾驶室、炮塔都各有一台打字机, 键位相同, 都可以控制行驶与炮塔。 区别在于, 在驾驶室驾驶, 第三人称视角会跟随车身转动; 而在炮塔驾驶, 视角会跟随炮塔旋转。
这是一段由于不知道用什么标题而起的标题名字
在变体文件中, 我提供了车体、 炮塔的单独原理图, 如果有需要可以单独下载 —— 也许你可以试试将此作的炮塔安装在我前作坦克的车身上, 或者将我前作坦克们的炮塔装在这辆装甲车的上方 —— 许多现实的武装载具型号也是这么来的。
祝你玩得开心,如果有问题请随时留言。
This is a tank destroyer based on the Italian Centauro Tank Destroyer. I adapted some structural components to fit the Create mod's rotational power logic, while adding some unique Minecraft aesthetic touches.
Download & Deployment
The Copycats+ mod is required. The copycat blocks provided by Create: Connected cannot fully replace them. (The 12th contract with the devil. I can never quit this mod.)
If you have the Photomancy mod, you can download the add-on file sgt12.nbt-assembled version, drop it into the sable-schematics folder, and directly load the fully assembled physicalized version.
If you downloaded the standard schematic, please strictly follow the instructions on the signs in the blueprint (bilingual in my native language and English) and assemble them in order (5 steps total). If you have played my previous works, you are probably familiar with this process by now—you have become an excellent tank mechanic.
Startup & Entry
In survival mode, to enter the driver's cabin, walk to the left side of the vehicle, find the iron handle on the hull, hold right-click to grab it, then look down and rotate 180 degrees. You will pull yourself up like a pull-up superhero—doing a pull-up every time you board is great for your biceps. Once on top of the hull, you will see a copycat trapdoor with an industrial iron window embedded in it. Open it and jump into the realistically cramped armored vehicle cabin.
—Oh, almost forgot. If you haven't fueled the engine to get it running, there is nothing to do inside the cabin except sleep. Now, let me teach you how to get out: Open the trapdoor above your head, and while jumping into the air, close the trapdoor again. This way, you can smoothly return to the roof.
To load fuel, first pick the one engine out of the 9 that you love at first sight and feed it coal. Then, go to the left side of the hull to find a barrel (or enter the rear passenger compartment; you can see it on the left wall). Put enough coal inside—at least 9 pieces. Otherwise, the engines might start a fight over uneven resource distribution, or string up the mechanical arm in charge of fuel distribution on a lamppost.
About Weapons
The machine gun magazine needs to be loaded manually, while the main cannon can be automatically loaded via a mechanical arm. The shells and propellant are loaded at the trunnions of the turret. Don't worry if this description sounds too vague—I placed signs next to all functional containers to guide you.
However, after deploying and assembling the standard schematic, the mechanical arm's input/output coordinates will most likely fail. So you need to reconfigure and replace that mechanical arm according to the image I provided. But if you find that it works directly after deployment without reconfiguration—I must say, your luck might be good enough to make your body's molecular gaps perfectly interlace with wall particles, allowing you to quantum tunnel through walls.
About Driving
In the rear passenger compartment and on the left side of the hull, there are clipboards with the keybinds. If you accidentally tore it off like a tissue to wipe your sweat during assembly, here are the additional keybinds:
W/S: Forward / Backward
A/D: Left / Right steering (Four-wheel steering)
Q/E: Sharp Left / Right steering (Six-wheel steering)
↑↓←→: Turret aiming
Space: Main cannon fire
Shift: Coaxial machine gun fire
That's right, I even replicated the Centauro's optional 4-wheel/6-wheel steering system. Initially, I used the chassis from my previous work [Delictum_07 Armored Car (Sdkfz234/2 Puma - tribute)] with 8-wheel steering—then I realized 8-wheel steering makes this wide-turreted vehicle roll over too easily, so I changed it to 6-wheel steering, matching the real Centauro. But at full speed, sharp 6-wheel steering still causes rollovers—so the optional 4/6-wheel steering system was fully implemented. I have to admire the design wisdom of real-world engineers.
Of course, if such a precision design still can't avoid rollovers on terrible mountain roads—you can rotate the gun barrel and prop the hull back up, just like an excavator.
There are typewriters in both the driver's cabin and the turret. They share the same keybinds and can control both driving and turret aiming. The difference is: when driving from the cabin, the third-person camera follows the hull; when driving from the turret, the camera follows the turret's rotation.
A Title Given Because I Couldn't Think of a Title
In the add-on files, I provided separate schematics for the hull and turret, in case you want to download them individually—maybe you can try mounting this turret onto the hull of my previous tanks, or mounting previous tank turrets onto this armored vehicle. Many real-world armed vehicle variants were born this way.
Have fun, and feel free to leave a comment if you have any questions.
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